While working on a sculpted figure and exploring some workflows I wanted to try and find a good balance between sculpted details on a model in ZBrush and combining that with some smart clay materials for that real clay sculpted look. So instead of adding these details in on the highpoly mesh at once I wanted to make some clay variations that could be added and blended in with the final look in the texturing process. Here are some of the clay materials and variations that I've explored so far. Some initial testing has been done with pretty decent results on the actual model. The materials get so much more justice while working together in a detailed balance on the final model.
Added a proof of concept on a model in painter that will be tweaked and uploaded later on.