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Alexander Lilja
Alexander Lilja
Lead Artist at Rovio Entertainment Ltd.
Stockholm, Sweden

Summary

Lead Artist at Rovio Entertainment Ltd.

Skills

3D ModelingDigital SculptingHard Surface ModelingTexturing3D ScanningPBR TexturingStylized

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Substance 3D Sampler
Substance 3D Sampler
xNormal
xNormal
Knald
Knald
3DF Zephyr
3DF Zephyr
Jira
Jira
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Meshroom
Meshroom
Marvelous Designer
Marvelous Designer
Blender
Blender
Perforce
Perforce
Git
Git
Agisoft
Agisoft
SourceTree
SourceTree
Pe
Pe

Experience

  • Lead Artist at Rovio Entertainment Ltd.
    Stockholm, SE
    May 2023 - Present

    As a global mobile games leader with over 4.5 billion downloads, Rovio has evolved the

    brand from a popular mobile game in 2009 to a diverse range of entertainment. I manage

    and oversee the art team, contributing to the crafting of joyful and engaging gaming

    experiences within iconic universes like the globally renowned Angry Birds brand.

  • Senior 3D Artist & Educator at The Game Assembly
    Stockholm, SE
    June 2020 - May 2023

    The Game Assembly is an Advanced Vocational Ed. (YH), located in Stockholm and Malmö that educates game programmers, level designers, game artists, technical artists and animators. During my tenure at the school, I aspired to share my expertise, knowledge, and experience with the students to educate and onboard the next generation of great game artists into the game development industry.

  • Advisory Board Member, Industry Representative, Part-time at The Game Assembly
    Stockholm, SE
    September 2023 - Present

    As a board member, I represent Rovio Entertainment Corporation and the gaming industry. The board consists of leading Swedish studios and play a pivotal role in shaping the future of game development by bridging academia and industry standards through collective expertise and insights.

  • 3D Artist at Star Stable Entertainment
    Stockholm, SE
    July 2017 - May 2020

    3D Artist with experience. I worked mainly on Star Stable Online, a vast MMORPG that encourages girls to work together as well as explore a large scale, complex magical world from horseback. My main focus was on the horses, characters and overall player experience. My work also included mentoring and onboarding duties of interns and juniors

  • 3D Artist at Poppermost Studios
    Stockholm, SE
    March 2014 - July 2017

    3D Artist on SNOW, an open-world freeride skiing/snowboarding game made with CryEngine 3 for both Steam and the PlayStation 4 console. Explore detailed environments packed with unique features alone or against your friends in a range of events challenges and competitions with the latest gear from over a dozen of the biggest brands in the world. My work consisted of but not exclusively to environments, vehicles, character and player cosmetics.

  • 3D Artist at Polarbit
    Stockholm
    January 2021 - December 2013

    3D Artist for environments, props and character work for their various mobile platform games including:

    "Rail Racing", "Cracking Sands", "Tank Riders 2", "Red Bull X-Fighters" and various other projects.

  • 3D Environment/Character Artist at Forestlight Studio
    Stockholm, SE
    January 2009 - December 2009

    3D Environment/Character Modeler at Forestlight Films Studio. My work included various bigger set pieces and environments to smaller props and character work for film projects such as "Astrid Silverlock", "Chinchillas" and "Gnomes and Trolls 2".