Lead Artist at Rovio Entertainment Ltd.
As a global mobile games leader with over 4.5 billion downloads, Rovio has evolved the
brand from a popular mobile game in 2009 to a diverse range of entertainment. I manage
and oversee the art team, contributing to the crafting of joyful and engaging gaming
experiences within iconic universes like the globally renowned Angry Birds brand.
The Game Assembly is an Advanced Vocational Ed. (YH), located in Stockholm and Malmö that educates game programmers, level designers, game artists, technical artists and animators. During my tenure at the school, I aspired to share my expertise, knowledge, and experience with the students to educate and onboard the next generation of great game artists into the game development industry.
As a board member, I represent Rovio Entertainment Corporation and the gaming industry. The board consists of leading Swedish studios and play a pivotal role in shaping the future of game development by bridging academia and industry standards through collective expertise and insights.
3D Artist with experience. I worked mainly on Star Stable Online, a vast MMORPG that encourages girls to work together as well as explore a large scale, complex magical world from horseback. My main focus was on the horses, characters and overall player experience. My work also included mentoring and onboarding duties of interns and juniors
3D Artist on SNOW, an open-world freeride skiing/snowboarding game made with CryEngine 3 for both Steam and the PlayStation 4 console. Explore detailed environments packed with unique features alone or against your friends in a range of events challenges and competitions with the latest gear from over a dozen of the biggest brands in the world. My work consisted of but not exclusively to environments, vehicles, character and player cosmetics.
3D Artist for environments, props and character work for their various mobile platform games including:
"Rail Racing", "Cracking Sands", "Tank Riders 2", "Red Bull X-Fighters" and various other projects.
3D Environment/Character Modeler at Forestlight Films Studio. My work included various bigger set pieces and environments to smaller props and character work for film projects such as "Astrid Silverlock", "Chinchillas" and "Gnomes and Trolls 2".