The other day was a cloudy one and I happened to get some inspiration. Went out just in front of my house and captured a small bicycle brick road. About 3x3 meters. About 30 photos went into Zephyr3DF for photogrammetry. I then created a mesh and a high resolution albedo texture that I baked down into a lowpoly plane. Over to Substance 3D Designer for some tiling magic that I already had made a simple pipeline for and a quick photosourced material was created in little to no time. Thanks for watching! :)