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Photogrammetry - Brick Road

The other day was a cloudy one and I happened to get some inspiration. Went out just in front of my house and captured a small bicycle brick road. About 3x3 meters. About 30 photos went into Zephyr3DF for photogrammetry. I then created a mesh and a high resolution albedo texture that I baked down into a lowpoly plane. Over to Substance 3D Designer for some tiling magic that I already had made a simple pipeline for and a quick photosourced material was created in little to no time. Thanks for watching! :)

Substance Designer Material - Brick Road Photogrammetry

Substance Designer Material - Brick Road Photogrammetry

Close Up

Close Up

Close Up

Close Up

3DF Zephyr - Camera Alignment

3DF Zephyr - Camera Alignment

3DF Zephyr - Raw Height Map Mesh

3DF Zephyr - Raw Height Map Mesh

3DF Zephyr - High Resolution Textured Mesh

3DF Zephyr - High Resolution Textured Mesh

ZBrush - Low Poly Mesh Fitting

ZBrush - Low Poly Mesh Fitting

Graph Node Network

Graph Node Network

Base Color, Normal Map, Roughness, Ambient Occlusion

Base Color, Normal Map, Roughness, Ambient Occlusion

Close Up - Moody

Close Up - Moody

Close Up - With Water Level Node, for fun.

Close Up - With Water Level Node, for fun.