Mitch Shea inspired sculpt that I started doing throughout one of my human figure sculpting classes at The Game Assembly. I made it mostly to test out my clay materials that I had previously made in Substance Designer to be used in Substance Painter, but never fully finished. So I figured I'd just have some fun with it instead, rendering it in ZBrush and working in some of my photography passion into the presentation. I used some of my own Ilford HP5 scans for the sprocket photography style look, and added some grain and photodust on it. Thanks for watching :)
Mitch Shea is amazing too and a great inspiration so check out the insta below!
https://www.instagram.com/mitchshea/
And check out my previous post with the clay material mentioned:
https://www.artstation.com/artwork/lRzEva
Textured Sketchfab Model