Various environment assets, props and player cosmetics that I made for "SNOW" a Poppermost Productions AB Game. This was 2014-2017 so PBR pipelines and tools were just rolling out, and we did things very oldschool and by hand back then. I mostly modeled the high- and lowpoly meshes in Maya or sculpted some in ZBrush, and then baked it down to textures in either xNormal or Knald(oldschool style before Substance got big). Afterwards I added most of the smaller normal details in Photoshop.
I made a lot of preset patterns and custom brushes for stuff like leather, mesh fabric, shoelaces and sewing stitches.
Color-variations are then made in the shader with a custom mask in the diffuse alpha for easy color-changing in the game.
https://store.steampowered.com/app/244930/SNOW__The_Ultimate_Edition/