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Stylized Texture Generator - Designer/Painter

My students at The Game Assembly have a stylized game project in one of their courses in which they sculpt their assets and bake down the light and texture information into a "Heroes Of The Storm" similar type of workflow. This prompted me into reverse-engineering a popular stylized texture generator from Anton Rabarskyi(link below) and simplified it into something the students could learn from and adapt to their own projects.

The idea is to just have a really quick and simple starting ground with few layers in painter and lots of options from the exposed parameters of the Substance Designer Generator Material. The texturing process could be speeded up to 10-15 minutes for a good solid base that could pass for game ready.

The workflow is, sculpting -> lowpoly generation -> baking and assigning the generator in Substance Painter.
You can "bake in" fake additional lighting, tweak and colorize everything from occlusion and shadows to curvature. And there's an exposed thickness parameter that can give you glowing type of results. Everything gets blended down into the Base Color and you can control the rest separately.

https://www.artstation.com/tonirabaron

Quick Texture Test - Rendered In Designer

Quick Texture Test - Rendered In Designer

Import Generator, Assign and Use

Import Generator, Assign and Use

Workflow - 10min Texturing

Exposed Parameters In Substance Painter

Exposed Parameters In Substance Painter

Graph Node Network and Parameters

Graph Node Network and Parameters

ZBrush Highpoly

ZBrush Highpoly

Substance Painter Render

Substance Painter Render

Quick Texture Test - Rendered In Designer

Quick Texture Test - Rendered In Designer