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SNOW The Game - Player Cosmetics

Various environment assets, props and player cosmetics that I made for "SNOW" a Poppermost Productions AB Game. This was 2014-2017 so PBR pipelines and tools were just rolling out, and we did things very oldschool and by hand back then.
Some of the assets are actual associate brands and rerecreated examples of their products while others are my own creations for our in game brand "LO2" and "Poppermost". I mostly modeled the high- and lowpoly meshes in Maya or sculpted some in ZBrush, and then baked it down to textures in either xNormal or Knald(oldschool style before Substance got big). Afterwards I added most of the smaller normal details in Photoshop.
I made a lot of preset patterns and custom brushes for stuff like leather, mesh fabric, shoelaces and sewing stitches.
Color-variations are then made in the shader with a custom mask in the diffuse alpha for easy color-changing in the game.

https://store.steampowered.com/app/244930/SNOW__The_Ultimate_Edition/

Bindings, Bent Metal - Logic & Transfer

Bindings, Bent Metal - Logic & Transfer

Bindings, Bent Metal - Solution,

Bindings, Bent Metal - Solution,

Snowboard Boots, LO2 - In Game Brand

Snowboard Boots, LO2 - In Game Brand

Snowboard Boots, DC - Control

Snowboard Boots, DC - Control

Snowboard Boots, DC - Karma

Snowboard Boots, DC - Karma

Snowboard Boots, DC - Control & Karma

Snowboard Boots, DC - Control & Karma

Snowboard Boots, Ride - Triad & Orion

Snowboard Boots, Ride - Triad & Orion

Snowboard Boots, Ride - Anthem

Snowboard Boots, Ride - Anthem

Snowboard Boots, Highpoly Meshes

Snowboard Boots, Highpoly Meshes